Getting Started with tvOS


The Preseason tvOS SDK is drop in compatible with our latest production SDK. You can simply replace the existing HockeyApp SDK. The following features are currently supported:

  1. Collect crash reports: If your app crashes, a crash log with the same format as from the Apple Crash Reporter is written to the device's storage. If the user starts the app again, he is asked to submit the crash report to HockeyApp. This works for both beta and letive apps, i.e. those submitted to the App Store.

  2. Update notifications: The app will check with HockeyApp if a new version for your Ad-Hoc or Enterprise build is available. If yes, it will show an alert view with informations to the moste recent version.

  3. Authenticate: Identify and authenticate users of Ad-Hoc or Enterprise builds

The getting started guide assumes you are an already existing HockeyApp customer and have already onboarded your application to use HockeyApp. If you are looking to onboard with a brand new app we suggest starting with our production getting started experience.

This document contains the following sections:

  1. Requirements
  2. Setup
  3. Advanced Setup
    1. Setup with CocoaPods
    2. Crash Reporting
    3. In-App-Updates (Beta & Enterprise only)
    4. Debug information
  4. Documentation
  5. Troubleshooting
  6. Contributing
  7. Contributor License
  8. Contact

1. Requirements

  1. We assume that you already have a project in Xcode, and that this project is opened in Xcode 7 or later.
  2. The SDK supports tvOS 9.0 and later.

[NOTE] Be aware that tvOS requires Bitcode.

2. Setup

We recommend integration of our binary into your Xcode project to setup HockeySDK for your tvOS app.

2.1 Obtain an App Identifier

Please see the "How to create a new app" tutorial. This will provide you with an HockeyApp-specific App Identifier to be used to initialize the SDK. For tvOS, please create an app with the platform iOS on HockeyApp.

2.2 Download the SDK

  1. Download the latest HockeySDK-tvOS framework, provided as a Zip file.
  2. Unzip the file. You will see a folder named HockeySDK-tvOS. (Be sure not to use 3rd-party unzip tools!)

2.3 Copy the SDK into your project directory in Finder

Move the unzipped HockeySDK-tvOS folder into your project directory. In our experience, most projects will have a directory specifically set aside for 3rd-party libraries. These instructions assume that your project has such a directory, and that it is called Vendor.

2.4 Set up the SDK in Xcode

  1. We recommend creating a group in your Xcode project for 3rd-party libraries, similar to the structure of the files on disk. In this case, the group will be called Vendor, matching the directory.
  2. Make sure the Project Navigator is visible (⌘+1)
  3. Drag & drop HockeySDK.framework from your window in Finder (this would be the Vendor directory) into your project in Xcode, and move it to the desired location in the Project Navigator (e.g., into the group called Vendor)
  4. A sheet will appear. Select Create groups for any added folders, and check the checkbox for your target. Be sure to select your tvOS target if you have more than one. Now click Finish.

2.5 Integrate the SDK into your code


  1. Open the file containing your app delegate (AppDelegate.m in a default project).
  2. Add the following line below your own import statements:

    @import HockeySDK;

  3. In the method application:didFinishLaunchingWithOptions:, add the following lines to initialize and start the HockeySDK:

    [[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"]; // Do additional configuration if needed here [[BITHockeyManager sharedHockeyManager] startManager]; [[BITHockeyManager sharedHockeyManager].authenticator authenticateInstallation];


  1. Open the file containing your app delegate (AppDelegate.swift in a default project).
  2. Add the following line below your own import statements:

    import HockeySDK

  3. In the method application(application: UIApplication, didFinishLaunchingWithOptions launchOptions:[NSObject: AnyObject]?) -> Bool, add the following lines to initialize and start the HockeySDK:

    BITHockeyManager.sharedHockeyManager().configureWithIdentifier("APP_IDENTIFIER") // Do additional configuration if needed here BITHockeyManager.sharedHockeyManager().startManager() BITHockeyManager.sharedHockeyManager().authenticator.authenticateInstallation() // This line is obsolete in the crash only builds

Note: The SDK has been optimized to defer as much initialization as it can until needed, while still making sure that crashes on startup can be caught. Each module executes other code with a delay of up to several seconds. This ensures that your startup method will execute as fast as possible and that the SDK will not block the launch process (which would be a poor user experience and potentially result in your app being killed by the system watchdog process).

2.6 Bitcode

Make sure to read the article in our knowledgebase about Bitcode to make sure your crashes are symbolicated correctly.

Congratulations, you're all set to use HockeySDK!

3. Advanced Setup

3.1 Setup with CocoaPods

CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like HockeySDK in your projects. To learn how to setup CocoaPods for your project, visit the official CocoaPods website.


Change your Podfile to point to our private podspec for the Preseason SDK.

platform :tvOS, '9.0'
pod 'HockeySDK-tvOS', :podspec => ''

Run pod install for your project

3.2 Crash Reporting Features

As the current release we provide is an alpha version, crash reporting currently has limited confiuration and fine-tuning options.

3.2.1 Disable Crash Reporting

The HockeySDK enables crash reporting by default. Crashes will be immediately sent to the server the next time the app is launched.

To provide you with the best crash reporting, we use Plausible Labs' PLCrashReporter at Version 1.2 / Commit 356901d7f3ca3d46fbc8640f469304e2b755e461.

This feature can be disabled with the following code:


[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDisableCrashManager:YES]; //disable crash reporting
[[BITHockeyManager sharedHockeyManager] startManager];


BITHockeyManager.sharedHockeyManager().disableCrashManager = true

3.2.2 How are crash reports sent to HockeyApp?

Crashes are sent the next time the app starts, without any user interaction.

The SDK deliverably avoids sending the reports at the time of the crash, as it is not possible to implement such a mechanism safely. In particular, there is no way to do network access in an async-safe fashion without causing a severe drain on the device's resources, and any error whatsoever creates the danger of a double-fault or deadlock, resulting in losing the crash report entirely. We have found that users do relaunch the app, because most don't know what happened, and you will receive the vast majority of crash reports.

Sending pending crash reports on startup is done asynchronously, using NSURLSession. This avoids any issues with slow startup and is resilient against poor network connectivity.

3.2.4 Attach additional data

The BITHockeyManagerDelegate protocol provides methods to add additional data to a crash report:

  1. UserID: - (NSString *)userIDForHockeyManager:(BITHockeyManager *)hockeyManager componentManager:(BITHockeyBaseManager *)componentManager;
  2. UserName: - (NSString *)userNameForHockeyManager:(BITHockeyManager *)hockeyManager componentManager:(BITHockeyBaseManager *)componentManager;
  3. UserEmail: - (NSString *)userEmailForHockeyManager:(BITHockeyManager *)hockeyManager componentManager:(BITHockeyBaseManager *)componentManager;

The BITCrashManagerDelegate protocol (which is automatically included in BITHockeyManagerDelegate) provides methods to add more crash specific data to a crash report:

  1. Text attachments: -(NSString *)applicationLogForCrashManager:(BITCrashManager *)crashManager

    Check the following tutorial for an example on how to add CocoaLumberjack log data: How to Add Application Specific Log Data on iOS or OS X

  2. Binary attachments: -(BITHockeyAttachment *)attachmentForCrashManager:(BITCrashManager *)crashManager

Make sure to implement the protocol

@interface YourAppDelegate () <BITHockeyManagerDelegate> {}

and set the delegate:

[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDelegate: self];
[[BITHockeyManager sharedHockeyManager] startManager];

3.3 In-App-Update notifications (Beta & Enterprise only)

The following options only show some of possibilities to interact and fine-tune the update feature when using Ad-Hoc or Enterprise provisioning profiles. For more please check the full documentation of the BITUpdateManager class in our documentation.

The feature presents update and version information in pop over window.

This module automatically disables itself when running in an App Store build by default!

In-App-Update notifications can be disabled manually as follows:

[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDisableUpdateManager: YES]; //disable auto updating
[[BITHockeyManager sharedHockeyManager] startManager];

3.4 Debug Information

To check if data was sent properly to HockeyApp and also see some additional SDK debug loggging data in the console, add the following line before startManager:


[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDebugLogEnabled:YES];
[[BITHockeyManager sharedHockeyManager] startManager];


BITHockeyManager.sharedHockeyManager().debugLogEnabled = true

4. Documentation

Our documentation can be found at HockeyApp.


  1. iTunes Connect rejection

    Make sure none of the following files are copied into your app bundle. This can be checked by examining the Copy Bundle Resources item in the Build Phases tab of your app target in the Xcode project, or by looking within the final .app bundle after making your build:

- `HockeySDK.framework` (unless you've built your own version of the SDK as a dynamic framework - if you don't know what this means, you don't have to worry about it)
- `de.bitstadium.HockeySDK-tvOS-1.0-Beta.1.docset`
  1. Features not working as expected

    Enable debug output to the console to see additional information from the SDK as it initializes modules, sends and receives network requests, and more, by adding the following code before calling startManager:

    [[BITHockeyManager sharedHockeyManager] setDebugLogEnabled: YES];